Amy's Fun-2-3 Adventure! Instructions Page 3 Contents Dear Parent ...................................... 4 System Requirements .............................. 5 Hard Drive Installation .......................... 6 Loading The Program .............................. 7 The Menu ......................................... 8 Disk Swapping .................................... 10 The Exit Button .................................. 10 Let's Count! ..................................... 11 Matching With Marty .............................. 12 Music Magic ...................................... 14 Cookie Castle .................................... 16 Ending The Game .................................. 18 Page 4 Dear Parent, Thank you for purchasing Amy's Fun-2-3 Adventure. We're sure it will bring many hours of fun and education to your child. Amy's Fun-2-3 Adventure contains detailed graphics, smooth animation, and high quality speech and sound effects, all which combine to create a very captivating and entertaining learning experience. Your child interacts with Amy and her environment by using the mouse -- no typing is required! We have tried to create as child-friendly an interface as possible, and from our frequent play-testing results (using 3 year old subjects), we believe we've succeeded. In Amy's Fun-2-3 Adventure your child can visit Amy's Doghouse where numbers and counting are introduced. After that, a visit to see Marty the Match Machine could result in Amy being a very happy puppy if Marty is supplied with correct answers to his matching game. From there your child might choose to go to Cookie Castle, where Amy and your child help to rebuild a damaged castle wall. King Cookie himself gives a reward for a job well done! Along with presenting numbers and counting skills to youngsters, music is introduced in Amy's Fun-2-3 Adventure which helps to instill number recognition skills and creativity in your child. (It also gives Amy a chance to show off her dancing prowess!) All in all, there is much to do and see in Amy's world. So let's get started! Learning how to count has just gotten a lot "ruffer" now that your child has Amy as a friend! Page 5 System Requirements You will need the following to run Amy's Fun-2-3 Adventure: 1) An Amiga 500, 1000, 2000 series or 3000 series Computer and Color Monitor. 2) A minimum of 1 megabyte of memory. (See A Note On Memory below.) 3) One (or more) 3.5" Floppy Disk Drive(s). 4) A Mouse. Note: If you are using Version 2.0 of the operating system, you should be using V2.04 or later (Kickstart V37.175 / Workbench V37.64), otherwise, Amy's Fun-2-3 Adventure may not run properly. Optional Equipment: 1) A Hard Drive. (See page 6 for hard drive installation procedures.) A Note On Memory: If you have been using your Amiga for a while before running Amy's Fun-2-3 Adventure, your Amiga's memory may be fragmented. Amy's Fun-2-3 Adventure requires large amounts of contiguous chip memory to run properly, so you may have to reset your Amiga before running Amy if memory is fragmented. You will get an indication that memory is low or fragmented if after choosing a destination from the Menu Screen, Amy fails to go to that destination, and the program simply returns to the Menu Screen. Before running Amy's Fun-2-3 Adventure, make sure to end all other programs, and close any unnecessary windows on the Workbench. Page 6 Hard Drive Installation If you have a hard drive, you may want to install Amy's Fun-2-3 Adventure on it. Doing so will speed up loading times for your child. You will need at least 2 MB of space on your hard drive to complete this procedure. To install Amy's Fun-2-3 Adventure on a hard drive, open a CLI and enter the following: (We assume a name of DH0: for the hard drive. Substitute the name of your hard drive or partition for every instance of DH0: if it differs.) 1) Type MAKEDIR DH0:AmyFun23. Press ENTER. 2) Insert Amy's Disk 1 in any drive. 3) Type COPY AMY1:HDicons to DH0:. 4) Type COPY AMY1: ALL TO DH0:AmyFun23. 5) Insert Amy's Disk 2 in any drive. 6) Type COPY AMY2: ALL TO DH0:AmyFun23. 7) Insert Amy's Disk 3 in any drive. 8) Type COPY AMY3: ALL TO DH0:AmyFun23. Amy's Fun-2-3 Adventure is now installed on your hard drive. Now, to properly set up the directory, edit the Startup-Sequence in your S: directory and add the following 3 lines to it. Assign Amy1: DH0:AmyFun23 Assign Amy2: DH0:AmyFun23 Assign Amy3: DH0:AmyFun23 Save the new Startup-Sequence and reset your Amiga to execute the new Assigns. You're all set to go! Page 7 Loading The Program From Floppies: There are 2 methods for loading Amy's Fun-2-3 Adventure from floppies. The first method is the easier of the two and is recommended if you have only one floppy drive. Method 1 also assures that your Amiga's memory is not fragmented when Amy's Fun-2-3 Adventure begins. -Method 1- 1) Turn on your Amiga. Load Kickstart if required. 2) When the Amiga asks for the Workbench disk, insert Amy's Fun-2-3 Adventure Disk 1 instead. 3) Amy's Fun-2-3 Adventure will now load and run. Note: You may also reboot your Amiga with Disk 1 in drive DF0: if your Amiga has been on for awhile. -Method 2- 1) Turn on your Amiga. Load Kickstart if required. 2) Load the Workbench disk when asked for and wait for the Workbench to load. 3) Insert Amy's Fun-2-3 Adventure Disk 1 in drive DF1:. (leave your Workbench disk in drive DF0:.) 4) Click twice on the Amy1 disk icon when it appears. 5) Click twice on the Fun23 icon when it appears. 6) Amy's Fun-2-3 Adventure will now load and run. 7) After the Menu Screen loads, you may replace your Workbench disk and Amy's Disk 1 with Amy's Disk 2 and Disk 3. No further disk swapping will be required. From a Hard Drive: 1) Turn on your Amiga and wait for Workbench to load. 2) Click twice on your Hard Disk Drive icon. 3) A window will open. Click twice on the AmyFun23 Drawer in this window. 4) Another window will open. Click twice on the Fun23 Icon in this window. 5) Amy's Fun-2-3 Adventure will now load and run. Page 8 The Menu The Menu Screen lets your child choose where he or she would like to go in Amy's world. This is the central point of the program -- in other words, after going to say, Cookie Castle and then returning, this is the screen you will return to. There are four choices on this screen. Any one of them may be chosen by moving the mouse pointer over the box of where your child would like to go, and then clicking on either mouse button. The program will then give an audible tone indicating that the choice has been received. In brief, the four destinations your child may choose from are as follows: A the upper left corner of the screen is Amy's Doghouse, where number recognition and basic counting skills take place. Clicking on the upper right box will take you to see Marty the Match Machine. The lower left box is the Music Magic Room, where your child can make up music of their own, or choose from 8 Page 9 different songs to play. And finally, Cookie Castle can be visited by clicking on the box at the lower right-hand corner of the screen. More detailed information on each of the above destinations is given in the following sections. P.S. For a little surprise, have your child click on Amy in the center box. Page 10 Disk Swapping If you are using floppies and have a 1 drive system, the program may ask you to insert Amy's Fun-2-3 Adventure Disk 2 or 3 after a selection has been made from the Menu Screen. It does so by displaying the Disk Change Screen, where a sad disk displays the number of the disk which should be loaded. At this time, the disk in the drive may be removed, and then replaced by the requested disk. The program will then load. If you have 2 floppy drives, Disk 2 and Disk 3 may be put in both drives after the Menu Screen has loaded. At this point, Disk 1 will never be asked for again, so no future disk swapping need take place. Note: Be careful never to remove a disk while the floppy drive light is still on. Doing so could cause damage to the disk. Also, never remove a disk unless the program asks for another to replace it. The program may not run properly if you do. The Exit Button When your child makes a selection at the Menu Screen, he or she will be transported to that destination. Once there, they can play until they would like to move on to another section in the program. The Exit Button is a convenient way for your child to leave each section of the program. It is depicted as a scrolling arrow in a box, and is located at the lower left corner of each screen. By clicking on it with the mouse, your child will be brought back to the Menu Screen, where another selection may be made. Page 11 Let's Count! Just what is a number? And what is its purpose? As adults, the answers to these questions are simple, but to a child, these abstract symbols that somehow relate to quantity represent quite a challenge to understand. In this section of the program, number recognition and counting skills are introduced. At the top of the screen are the numbers 1 through 10. By clicking on any one of these ten numbers, your child will set into motion one of an assortment of animations to show what the number clicked on symbolizes. For example, if your child clicked on the number 5, a voice will say "5" to show your child how to pronounce the number. (Be sure to turn the volume up on your Amiga to hear this voice.) Then Amy might bounce a ball on her nose 5 times, or jump over her doghouse 5 times, or do any one of a variety of other examples to show how much "5" is. The voice counts along with Amy's example, to reinforce the idea of how counting is done and what it sounds like. Page 12 Matching With Marty Marty the Match Machine is a computer at the Brainy Guys Institute of Science. Howard Sneezlezug is the head scientist of the institute who lets Amy come in and play with Marty. "We don't use Marty much these days," says Howard, "because we have acquired much more advanced computers that do things like display letters of the alphabet. So Amy is welcome to come in and visit with Marty anytime she wants." "Perhaps Amy can come and use our more advanced computers someday, but for now, we keep them very busy displaying letters and such," said Howard, as he hints towards a possible future (and software package) for Amy. This part of the program will help your child further develop his or her number recognition and counting skills. In addition, comparison skills come into play as Marty asks your child to count 2 sets of shapes and then match one of them to a number he has chosen. Page 13 After Amy turns Marty on, Marty will generate a random display of shapes and numbers. When Marty has chosen a final set of 2 shape sets and a number, it is up to your child to match the number Marty has chosen with one of the shape sets. Your child can position the arrow over one of the shape sets by moving the mouse, and then can press either mouse button to make a choice. Your child helps Amy get Doggie Treats from Marty by making a correct choice between the 2 sets of shapes. If a correct choice is made, a happy tune will play, and Marty will drop a treat for Amy to eat. But if an incorrect choice is made, a sad song plays, and an unhappy Amy expresses her discontent. (sniff) Your child may leave Marty by clicking on the Exit Button when the mouse pointer is present. The program will then return to the Menu Screen. Page 14 Music Magic If you have ever seen a child "play" a piano or a toy drum, you know the enthusiasm that they have for music. While playing an instrument is fun for all ages, children seem to enjoy it all the more, gaining a certain excitement from the random notes that they string together. While everyone in the house may not share in this excitement at all times, the fact remains that this wonder for playing music should be encouraged, as so many of us tend to unfortunately lose these creative feelings as we grow older. In this part of the program, your child can compose melodies of his or her own design, or choose from up to 8 different children's songs to play. Amy dances to your child's creative canticles, but shows when a mistake is made in the "match the number" songs by waiting patiently until the right key is hit. To play a song of their own, have your child move the mallet over the keys by moving the mouse left and right. (Be careful not to move too far to the left, other- Page 15 wise the mallet will turn into an arrow, which can be used to make other choices.) When your child moves the mallet over the key they wish to hit, they can press either mouse button to make the mallet hit the key. To play a song from Amy's selection of children's songs, move the mallet all the way to the left pass Key 1. The mallet will turn into an arrow which will allow you to click on the Song Choice Button. The Music Magic Screen will fade down, and the Song Choice Screen will fade onto the screen. To choose a song, have your child move the pointer over the song he or she wishes to play, and then click the mouse button to select it. Now, the Music Magic Screen will fade up, and the first note of the chosen song will be displayed in the Note Box at the upper right corner of the screen. Your child should choose the key that matches the number in the Note Box, and press either mouse button to hit it. After the correct key is hit, another number will appear in the Note Box. Hit the correct key that matches that one, and then repeat the procedure until the song is finished. Amy will continue to dance as long as the correct keys are hit in a timely manner. If an incorrect key is hit, or the time between key hits is too long, Amy will stop dancing. To exit Music Magic, move the mouse to the left past Key 1 until it becomes a pointer. Then click on the Exit Button to return to the Menu Screen. Page 16 Cookie Castle Not far from Amy's Doghouse, at the top of Majestic Mountain, sits Cookie Castle. Cookie Castle is a happy place where the people and animals play together and pass the time by baking King Cookie's delicious cookie recipes. Amy loves to visit her friend the King, and play in his giant castle. On this day of Amy's visit, Danny Dragon came upon the castle. Now Danny is really a very nice dragon, unlike a few of the dragons who live on the mountain, but he had never seen a castle before. "Hmmm, I wonder what this is", he thought. So, being a bit curious and even more dim-witted, he began to puff his fiery breath on the castle wall. "Uh-Oh!" So begins Amy's job of rebuilding the castle wall. But because Amy would much rather have fun then think of it as a job, she makes up a game for your child and her to play together. The game starts after four flashing number squares are put at the bottom of the broken wall. Amy will choose a number from one of the squares to count out on her fingers. Your child's part in the game is to count Page 17 the number of fingers Amy is holding up and match that number with one of the numbers on the squares. If your child chooses the correct number, a brick will fall into place and become part of the wall. But if your child doesn't choose the correct number, the brick will fall and break up when it reaches the bottom of the wall. The mouse pointer will appear after Amy is done counting a number out on her fingers. To choose the number of fingers that Amy is holding up, your child can move the pointer to the corresponding number in one of the flashing squares, and click either mouse button to make a choice. After the brick falls, Amy will choose another number until the wall is finished. When your child has helped fill the entire wall, Amy will do a little celebration dance, and King Cookie will reward her and your child for a job well done! The program will then return to the Menu Screen. Your child may leave Cookie Castle before the wall is finished by clicking the mouse on the Exit Button at any time. The program will then return to the Menu Screen. Page 18 Ending The Game You can end Amy's Fun-2-3 Adventure at any time by pressing the ESC Key on your keyboard. (This is the key at the upper left-hand corner of the keyboard.) After the ESC Key is pressed, a Quit Screen will appear which asks you to confirm your wish to exit the program. Clicking on the "Nodding Yes" Button on the left will allow you to leave the program. Clicking on the "Shaking Head No" Button on the right will return you to the Menu Screen of Amy's Fun-2-3 Adventure and allow you to continue the program. End..............